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Whilst the roadmap is great Andy, it solidifies the end users stance on the product. It did ultimately end any ties for me, some quite important stuff is on the backburner or we won't see for another couple of years. Which UE already has said tools and features already, not really much point in waiting. I understand the upper tier 3D market is quite a difficult market to tap, plus you're busy with stability etc. But there's reasons why small teams with big dreams, mid sized indies and AAA avoid Unity. It's simply this, time and money..

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Whilst the roadmap is great Andy, it solidifies the end users stance on the product. It did ultimately end any ties for me, some quite important stuff is on the backburner or we won't see for another couple of years. Which UE already has said tools and features already, not really much point in waiting.

I understand the upper tier 3D market is quite a difficult market to tap, plus you're busy with stability etc. But there's reasons why small teams with big dreams, mid sized indies and AAA avoid Unity.

It's simply this, time and money.. If you've ever worked in AAA, they are generally tighter than mid sized or small teams in regards to money. Trying to get a tool approved is generally a 40 page process, which is sent up and down management. It's like pulling teeth and you bet your bottom dollar you have to have a water tight justification document.

First thing they'll say to me is, well how much in man power would it cost to get Unity in a competitive state? I do a document saying it'll take X many engineers, X many hours plus the cost of licenses.. So in a team of , random numbers here, but definitely the procedure.. Let's round that up to a cool million eh including the cost of staff training.! They wouldn't go for Unity and I wouldn't be able to justify without lying.

Plus the ample amount of official tutorials and demo scenes makes training the team simpler and more cost efficient, UE4 one point!.. Ok, small to mid sized indies.. But generally were reliant on the product developer, we can't afford source and generally we can't afford the man power to make it worth our while anyway.

So what Unity does in that scenario seriously impacts us and it's concerning that our competition can make better looking products in a smaller amount of time. It's all about marketing right?

UE4 one point.! The more they have, the more chance they'll be hired Artist A isn't going to spend all his time coding shaders, it's rare they know how, although most are fine with material editors. Arch viz is a lucrative market, they will pay! Now we have hobbyists, great to have. Generally they'll just have fun with whatever, they'll release tutorials and tidbits great for everyone. But they're generally not going to pay your wages..

Unity and UE one point.! Finally we have one man bands or very small teams, making a game by yourself is a hard task.

But generally one man bands won't have the sort of money small to AAA dev's have.. Unity one point.! TLDR; You're currently cutting a massive portion of paying customers out with the way things are, the roadmap didn't make it better.

End of the day, we have credible choices now and it's not indie's in the long run who will suffer.

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